{"id":27632,"date":"2016-11-16T06:13:23","date_gmt":"2016-11-15T23:13:23","guid":{"rendered":"https:\/\/www.inigame.id\/?p=27632"},"modified":"2022-06-14T03:57:50","modified_gmt":"2022-06-13T20:57:50","slug":"update-terbaru-overwatch-november-2016","status":"publish","type":"post","link":"https:\/\/www.inigame.id\/update-terbaru-overwatch-november-2016\/","title":{"rendered":"Update Terbaru Overwatch November 2016"},"content":{"rendered":"
INIGAME.ID\u00a0\u2013\u00a0<\/strong>Pada pertengahan November\u00a02016, Blizzard Entertainment<\/a><\/strong>\u00a0melakukan perilisan\u00a0update\u00a0<\/em>terbaru untuk Overwatch<\/a><\/strong><\/p>\n Salah satu Hero yang paling dinantikan kehadirannya di Overwatch dalam beberapa bulan terakhir kini telah dapat dimainkan.<\/p>\n Sombra, Hero ke 23 di Overwatch memiliki tipikal permainan offense<\/em> yang memiliki kunci vital dalam menentukan tempo pertarungan team<\/em>.<\/p>\n Fitur Arcade<\/em> akan meramaikan jenis permainan yang dapat dimainkan di Overwatch selain Quick Play<\/em> dan Competitive Play<\/em>.<\/p>\n Pada Arcade, gamers<\/em> dapat bermain secara 1 vs 1, 3 vs 3 serta menu kustomisasi lainnya.<\/p>\n Karena kini dalam Quick Play<\/em> sudah tidak dapat memainkan lebih dari 1 hero yang sama, maka fitur Arcade<\/em> akan menjadi alternatif bila gamers<\/em> ingin memainkan hero yang sama.<\/p>\n Map baru tempat asal dari hero Overwatch Mei telah hadir, Jelajahi arena baru dengan nuansa yang berbeda dari map-map sebelumnya.<\/p>\n Ecopoint: Antartica hadir dengan beberapa macam mode permainan, termasuk 3 vs 3, 1 vs 1.<\/p>\n Competitive Play Season 2<\/em> akan berakhir pada 24 November 2016 dan akan dimulai kembali pada Competitive Play Season 3<\/em> pada 1 Desember 2016.<\/p>\n Selama masa 1 minggu jeda transisi ke Competitive Play Season 3<\/em>, gamers<\/em> akan masih tetap bisa bermain Competitive<\/em>.<\/p>\n Namun, skill rating gamers<\/em> akan tidak terhitung sampai Competitive Play Season 3<\/em> dimulai.<\/p>\n Sekaligus juga ada beberapa penyesuaian poin skill rating<\/em> pada Season 3<\/em>, dimana gamers<\/em> akan mengalami perbedaan yang cukup jauh dalam segi ratio skill rating<\/em> dibandingkan season<\/em>–season<\/em> sebelumnya.<\/p>\n Developer Comment:<\/strong> When season 2 started, we had more players in the Gold and Platinum skill tiers than we originally intended. <\/em><\/p>\n This meant that skill levels varied widely for players within those tiers, and some players were achieving inappropriately high rankings during their placement matches. <\/em><\/p>\n These players typically began the season by having their skill rating adjusted downwards after their first few matches. <\/em><\/p>\n For season 3, skill ratings will be slightly lower after your placement matches, allowing them to increase as the season begins. After you play enough matches, your skill rating changes will return to normal.<\/em><\/p>\n Developer Comments:<\/strong> With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). <\/em><\/p>\n This is because when a player is promoted after 100 levels, the experience curve resets. <\/em><\/p>\n While this reset has worked pretty well so far, it\u2019s also encouraged some people to stop playing the game after they\u2019re promoted\u2014hoping to save those first 23 levels for a seasonal event. <\/em><\/p>\n To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. <\/em><\/p>\n The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.<\/em><\/p>\n Developer Comment:<\/strong> We\u2019ve been monitoring your feedback to the 1-hero limit in Competitive Play. <\/em><\/p>\n Overall, we believe the game is in a better place in terms of balance and stability with the hero limit in place. <\/em><\/p>\n For this reason, we have decided to add the 1-hero limit to Quick Play. We understand that there are a lot of players who enjoy the ability to play multiples of the same hero, so we have introduced a new mode to the Arcade called “No Limits.” This mode uses Quick Play\u2019s original ruleset, which allows for hero stacking.<\/em><\/p>\n Developer Comment:<\/strong> Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.<\/em><\/p>\n Ana<\/a><\/strong><\/p>\n Developer Comment:<\/strong> The increased speed from Ana\u2019s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. <\/em><\/p>\n Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily. <\/em><\/p>\n D. Va<\/a><\/strong><\/p>\n Developer Comment:<\/strong> We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above).<\/em><\/p>\n D.Va players shouldn\u2019t experience a noticeable change. The rest of these changes help D.Va\u2019s withstand attacks, which will allow her to keep pressuring enemies.<\/em><\/p>\n L\u00facio<\/a><\/strong><\/p>\n Developer Comment:<\/strong> L\u00facio\u2019s overall healing output has always been on par with (or even higher) than Overwatch\u2019s other healers, and his other benefits made him an almost mandatory pick.<\/em><\/p>\n Mei<\/a><\/strong><\/p>\n Developer Comment:<\/strong> Mei\u2019s ultimate was recently given a much larger radius. Now it\u2019s coming up too frequently, considering the impact it can have.<\/em><\/p>\n Mercy<\/a><\/strong><\/p>\n Developer Comment:<\/strong> This change allows Mercy to survive more easily by evading enemy fire. <\/em><\/p>\n Pharah<\/a><\/strong><\/p>\n Developer Comment:<\/strong> These changes will make the explosions from Pharah\u2019s Rocket Launcher more deadly, so hitting multiple targets should feel better. <\/em><\/p>\n Her Jump Jets are also getting a boost to increase maneuverability while hovering. <\/em><\/p>\n Soldier: 76<\/a><\/strong><\/p>\n Developer Comment:<\/strong> Soldier: 76\u2019s damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate. <\/em><\/p>\n Torbj\u00f6rn<\/a><\/strong><\/p>\n Developer Comment:<\/strong> Armor Packs have always been a powerful tool in Torbj\u00f6rn\u2019s arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. <\/em><\/p>\n Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide.<\/em><\/p>\n Automatically generating scrap over time helps smooth out these differences and makes Torbj\u00f6rn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.<\/em><\/p>\n Widowmaker<\/a><\/strong><\/p>\n Developer Comment:<\/strong> These changes allow Widowmaker to be more flexible and reactive.<\/em><\/p>\n Zarya<\/a><\/strong><\/p>\n Developer Comment:<\/strong> Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. <\/em><\/p>\n Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.<\/em><\/p>\nPatch Highlights<\/a><\/strong><\/h2>\n
New Hero: Sombra (Offense)<\/strong><\/h3>\n
New Feature: The Arcade<\/strong><\/h3>\n
New Arena Map: Ecopoint: Antarctica<\/strong><\/h3>\n
Season 3 of Competitive Play<\/strong><\/h3>\n
General Updates<\/a><\/strong><\/h2>\n
General<\/strong><\/h3>\n
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Spectating<\/strong><\/h3>\n
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Hero Balance Updates<\/a><\/strong><\/h2>\n
General<\/strong><\/h3>\n
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User Interface Updates<\/a><\/strong><\/h2>\n
General<\/strong><\/h3>\n